Game studio / Web · PC · Mobile

Engineering
you can feel
in play.

A precise jump. An instant response. The urge to try again. Hundreds of decisions go into every one of these moments.

We make games for web, PC and mobile. From the first mechanic to the final build, we bring game design and precise engineering together.

It starts with an action
you want to try again.

Find a solution. Master a movement. Try another tactic.
Every game has a starting point — a moment that everything else grows around.

Every millisecond
is part of the game.

Controls, animation, physics and sound need to work together.
Their interplay makes a game feel responsive to your actions.

Performance
from the start

Every frame has a budget. We check CPU time, memory use and asset loading from the prototype stage. We measure on target devices and find the causes of delays.

Tools
that fit the idea

Technology starts with the task. We choose engines and tools to suit the mechanics, visuals and platform. Debugging, quick iteration and room to grow all matter.

Architecture
built for change

An idea evolves during development. A thoughtful structure makes it easier to change rules, tune balance and add content. We leave room for the decisions that emerge from early testing.

Details
you can feel

The timing of an action, the movement of the camera and the character of a sound shape the overall feel. We tune them together so every action gets a clear, consistent response.

A good idea
needs to be played.

01

Find the fun

First, we test the core action: do you want to do it again? A prototype reveals weak spots and helps us understand what a game should become, before detailed graphics and large amounts of content.

02

Bring it together

A game takes shape through iteration. We test how mechanics, space, sound and interface work together. Feedback helps us rethink decisions, while clear priorities help us finish the work.

03

Care for people and ideas

We match our ambitions to the team's time and capacity. We make room for experiments and difficult changes. We aim for a sustainable pace: constant overtime should not be a development method.

Every device has its own rules.

Screen size, input methods and available power all shape a game.
We account for them from the first decisions.

Browser

From a link to play. We focus on download size, memory use and compatibility with supported browsers.

Web

PC · Steam

Flexible settings, comfortable controls and performance across different configurations. Visuals and interface stay clear at the player's chosen settings.

PC

Phones and tablets

Touch-friendly controls and a readable interface. We account for heat, battery use and changes in performance during a play session.

Mobile

The next step
starts with a conversation.

For publishing, collaboration or press enquiries, tell us what you have in mind.
Have feedback on a game? We'd love to hear what stood out and what could be better.

Games start with a conversation.

Let's talk.

Tell us about your idea, proposal or experience with a game.

Personal data policy

vasilevgames.com is a game studio creating games for web, PC, phones and tablets. This policy describes how data is processed on the studio's informational website.

Scope

This policy applies to the studio's pages, interactive demos and notices on this website. It does not cover individual games, game accounts or third-party stores. Separate terms apply to data processing in those products.

Data we use

The contact form asks for your email address and message. Your name is optional. After you give consent and select Send message, this information is sent to vasilevgames.com together with the submission time, message ID and the version of the policy you accepted.

We use your enquiry to consider a collaboration, publishing or press proposal, answer a question, or review feedback about a game. Contact form data is not used for marketing emails and is not published on the website. Please do not include passwords, payment details or other information that is not needed for a reply.

Pointer movements, taps and key presses are used within your browser to control the interactive scenes. The site's scripts do not send a history of these actions to the server or create a player profile.

Your choice

When you select Accept, your browser saves an acknowledgement of the notice. This prevents the notice from appearing again and remains until you clear the site's data in your browser settings. The notice script does not send this acknowledgement to the server.

Visitor analytics

Yandex Metrica is not enabled in the current version of the website. The studio's scripts do not send visit data to that service. Accepting the notice does not install or start an analytics tracker.

If analytics is added, we will update the information about its purposes, data collection and settings before it is used.

Technical operation

The website runs on the vasilevgames.com server. To operate and protect the site, the server keeps technical logs: IP address, request time, page path, response status and browser information. Contact message contents are not written to these logs. Website logs are retained for no more than seven days. The site does not use visitor accounts or authentication cookies.

Managing your data

Messages are stored in a private SQLite database on the vasilevgames.com server, accessible to the site owner. A copy of each new enquiry is sent to the owner’s business mailbox through the REG.RU email service. Temporary delivery failures are retried automatically; the enquiry remains in the database. When a submission is retried, the website checks its ID to avoid creating a duplicate. Your email address and submission time are used to limit frequent submissions; your IP address is not stored in the message record.

You can request correction or deletion of your enquiry and withdraw consent through the same form, quoting the email address used for the original message. To protect your correspondence, the studio may ask you to confirm ownership of that address. Messages are retained until the site owner deletes them; automatic expiry is not configured. Daily database backups are created on the same server for recovery. The seven most recent backups are retained, each for no more than seven days; a deleted enquiry may remain in a backup until that period ends. Email copies are kept in the owner’s mailbox and deleted separately from database records when a deletion request is processed.

You can clear the site's data and restrict cookies in your browser settings. Clearing the acknowledgement makes the notice appear again. No account is required to browse the website.

Updates

The current policy is available from the footer and the contact form. We will update the description of data processing if game accounts or new services are introduced.

vasilevgames.com · Updated 21 September 2026.

Cookie policy

This policy explains what vasilevgames.com stores in your browser when you visit the game studio's website.

What the site stores

The site's code does not set its own cookies. It uses browser local storage to remember when you select Accept. Unlike cookies, this acknowledgement is not automatically attached to requests sent to the server.

Why we save this choice

It lets the site hide a notice you have already accepted on later visits in the same browser. The acknowledgement contains no name, contact details or activity history, and the site's scripts do not use it for advertising or profiling.

Interactive demos

The weave, game scenes, device models and star field respond to your actions directly in the browser. Their state is not saved between visits.

Retention and removal

The acknowledgement remains until you clear the site's data. You can remove it in your browser's privacy settings. If local storage is blocked, Accept will hide the notice on the open page, but it may appear again the next time the page loads.

Technical cookies and analytics

The site does not use access or authentication cookies. Yandex Metrica is not enabled, so the studio's website code does not set its analytics cookies.

vasilevgames.com · Updated 21 September 2026.

Yandex Metrica

Information about visitor analytics on vasilevgames.com.

Current status

Yandex Metrica is not installed on this website. The studio's scripts do not send visit information or interactions with the demos to Metrica. The Accept button only remembers your choice in the browser.

Why the studio might use analytics

To understand interest in project pages, find awkward navigation and improve the website across devices. These are tasks for the studio's website; collecting gameplay statistics within individual games would require a separate explanation.

Before analytics is enabled

If the studio adds Metrica, this page will describe the features used, the data collected, the purposes and how visitors can manage their choices. Analytics collection will not begin before then.

vasilevgames.com · Updated 21 September 2026.